
By casting Touch Of The Magi immediately after Arcane Barrage, we immediately regenerate our 4 Arcane Charge and the Arcane Barrage cast prior will land during Touch Of The Magi due to the spell's travel time. Touch Of The Magi is off the global cooldown. We cast Nether Tempest at 4 charges before Arcane Surge as the primary use of Nether Tempest is to trigger ArcaneEcho a significant number of times during Touch Of The Magi. Nether Tempest (Does not interact with Radiant Spark).Arcane Orb (It's ok to miss this if you aren't at 0 Arcane Charge).Arcane Blast until all stacks of Radiant Spark have been consumed.Arcane Orb/ Arcane Blast until 4 Arcane Charge.4.2 Cooldown Phases 4.2.1 Arcane SurgeĮnter the burn phase whenever Evocation, Radiant Spark, Arcane Surge and Touch Of The Magi are off cooldown. Most of the time Arcane Harmony should be treated as a passive increase to Arcane Barrage damage and does not need to be played around. Note that Shifting Power will change these timers slightly. It should however give you a good idea of the cycles you’re supposed to go through. These timings are not exact as you will end up delaying certain spells for a second or two for one reason or another. 1:30 - Radiant Spark + Arcane Surge + Touch Of The Magi again and repeat.0:45 - Radiant Spark + Touch Of The Magi.0:00 - Radiant Spark + Arcane Surge + Touch Of The Magi.Touch Of The Magi casts with Arcane Surge will be referred to as the Arcane Surge burn or big burn, and casts without Arcane Surge will be referred to as the mini burn.

As Arcane Surge has twice the cooldown, you will cast it every second Touch Of The Magi. Swap MassBarrier for MassInvisibility if you plan to skip specific trash mobs.Īs an Arcane mage you always want to cast Touch Of The Magi and Arcane Surge on cooldown.Move these points somewhere else such as ArcaneWarding. If one of the active utility talents is not needed such as Spellsteal or Remove Curse.I recommend also removing the points from Cryo Freeze in this situation as it's very bad with regular Ice Block. Remove the point in Ice Cold if you need Ice Block to be an actual immunity to cheese a boss mechanic or to remove debuffs.Blast Wave is simply best used as an AOE stop.

While having a real knock back can sometimes be useful, I think that it is a downgrade more often than not.

In situations where you cannot abuse Temporal Warp you can happily take Time Anomaly.

Unlike other filler abilities our resources mean this also works as our primary damage source with Arcane Charge. Damage and mana cost are increased per Arcane Charge.
